KUCHING: Digital Makerspace would be a boon to the Science, Technology, Engineering and Mathematics (STEM) learning process.
Universiti Malaysia Sarawak (Unimas) senior lecturer Dr Sarah Flora Samson Juan said this at the Digital Makerspace and Creative Culture public talk yesterday.
“A makerspace is essentially a creative, self-learning space where students or the community can learn, socialise, create, and invent digital solutions,” she said.
The project visualises a facility where various gadgets and devices such as computers, 3D printers, drones, and programmable microcontroller boards are used in the learning process.
“STEM is essential in the digital makerspace as it teaches students in a more hands-on environment, which also allows them to experience building and applying their knowledge to their inventions.
“Makerspace is unlike any classroom in school where it usually only contains desks, chairs and a whiteboard,” she added.
Sarah describes the place as an open space where students are allowed the freedom of optimising their creations within known safety precautions.
The digital makerspace also welcomes adults to experiment with their inventions and business products in order to help them learn the process of prototyping, as well as providing a space for them to test their products.
“We hope to see an increase in innovators and the ability to nurture students and the general public on digital making and solving problems using digital technologies,” she said.