Swinburne’s GradX exhibition stuns visitors

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Wong, the visuals and animation leader

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KUCHING: Swinburne University’s GradX, a final year design student Graduation Exhibition showcasing the creativity and innovation of students attracted large crowd of attendees.

The event, which started yesterday (June 16), saw approximately 200 students, lecturers, and members of the public participating. It will continue until today (June 17).

Stephanie Wong, the leader in visuals and animation for Capstone, the student’s Final Year Project, described the entire showcase as an adventurous journey for visitors to enjoy. She compared each module or game to a manga, providing a story-like experience that takes visitors on a captivating expedition.

“We wanted to present the exhibition as if an apocalypse had occurred, and the characters had to seek refuge in a bunker. They then had to employ bacteria to solve global issues,” said Wong, a 22-year-old student in Multimedia Design.

When asked about the designers and programmers behind the animations, Wong said that the students from three different courses initiated the project together.

Ho, 23, Management and Digital Media student

Rachel Ho, a student of the Management and Digital Media course, said that visitors can choose from six characters in the animation and also select their gender. This interactive feature allows the animation to provide additional lessons on science.

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The exhibition was filled with creative and innovative animated displays, drawing significant attention to the “Misha The Chosen” booth.

Tan shows her Misha game

Rachel Stephenie Tan from the Motion Design for New Technology Unit, a 21 year-old studying Multimedia Design, was explaining the game’s content to interested visitors.

“The game is based on ‘Pua Kumbu,’ where the main character, Misha, follows her grandmother’s instructions to weave the ‘Pua Kumbu.’ There are three levels in the game, each featuring different patterns and designs of the ‘Pua Kumbu.’ Level 1 is for beginners, while level 3 presents the most complex challenges. The game follows Misha’s journey to become a skilled weaver,” shared Tan.

Another intriguing innovation at the exhibition was Reuben Kebing’s project, which aimed to promote STEM (Science, Technology, Engineering, and Mathematics) to secondary students and their parents.

Reuben, a 23-year-old student in Graphic Design, utilised Adobe Illustrator software to bring his ideas to life, envisioning himself as a secondary student in the process.

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“This project is being showcased to the public for the first time, and so far, the feedback has been positive. I take great pride in this project, and I’m particularly skilled in using Adobe Illustrator for vector graphics,” said Reuben.

Reuben with his STEM designs

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